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In addition, the new PCG tools empower artists to define rules and parameters to quickly populate expansive, highly detailed spaces that are art-directable in manner and work seamlessly with hand-placed content.Īdditional updates in Unreal Engine 5.2 include enhancements to the virtual production toolset, including a new iPad app which will offer an intuitive touch-based interface for stage operations native support for Apple Silicon within the Unreal Editor and a new ML Deformer sample project which explores how Unreal Engine machine learning technology can be used to create a high-fidelity real-time character with deformations driven by full muscle, flesh, and cloth simulation.įurthermore, Unreal Engine 5.2 brings some Nanite and Lumen improvements. Moreover, the team has detailed its new features that developers can use in their games.įor starters, UE 5.2 supports Procedural Content Generation (PCG) tools and the Substrate shading system.Īccording to Epic, the new Substrate shading system gives artists the freedom to compose and layer different shading models to achieve levels of fidelity and quality not possible before in real-time. Epic Games has announced that Unreal Engine 5.2 is now available for download to everyone.
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